// *** LICENSE HEADER ***
// Filename: ./Ieventhandler.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_I_EVENT_HANDLER_H
#define NODEWARS_I_EVENT_HANDLER_H

#include <SDL.h>

//Event handler interface that has to be implemented by classes that should handle SDL input events
class IeventHandler {
    public:
        virtual void MouseClickEvent(int xCoordinate, int yCoordinate, bool right = false) = 0;
        virtual void MouseReleaseEvent(int xCoordinate, int yCoordinate, bool right = false) = 0;
        virtual void MouseMoveEvent(int newX, int newY, int relX, int relY) = 0;
        virtual void KeyPressEvent(SDLKey key, char c) = 0;
        virtual void KeyReleaseEvent(SDLKey key) = 0;
};

#endif
